Game Environment

3D scenes created by myself from start to finish for personal projects. Software used: Maya, 3Ds Max, Zbrush, Torpogun, Crazy Bump, Photoshop, After effects

 I used low poly modelling method with detailed normal map, occlusion map, shadow map,etc, generated from high poly version of the models and multi-pass rendering. Final images are composited of different maps and retouched.

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